The DUNGENERATOR: Series 1
A downloadable inky dungeon generator
UPDATE: The physical tabletop version is now available here:
https://rollinkunz.square.site/

The DUNGENERATOR is a deck of cards that generates inky, organic dungeons!
You remember that stress dream? The one where you show up to run a game of your favorite dungeon-crawling RPG and realize you've done no preparation? Your players begin to thumb idly at their phones as you glance around the room for inspiration. Where did your pants go?
The DUNGENERATOR is here to help! It's useful for tabletop roleplayers that want a fresh dungeon quickly, without having to sketch a layout or rely upon static maps. Each room in the dungeon it generates includes interesting visual prompts, so you can plop your players into a "generic dungeon" and come out with a unique, satisfying session! It cannot help with the pants.

It features:
- 60 modular maps that you can print as cards or use with your favorite Virtual Tabletop
- Instructions cards for my super-simple dungeon generation method:
You'll get the deck in all of these formats:
- The DUNGENERATOR: Series 1 Digital Deck (PNGs for VTT use)
- Full-color Print-and-Play sheets for double-sided cards (PDFs)
- Printer-friendly black and white Print-and-Play sheets for double-sided cards
- Full-color 1" scale grid battlemaps of each card, so you can make a dungeon and then add your minis!
- Printer-friendly black and white versions of the 1" scale battlemaps

You'll also get:
- The DUNGENERATOR: Series 1 web browser version (via PlayingCards.io)
- The DUNGENERATOR: Series 1 module for TableTop Simulator on Steam
- A table of room detail prompts for each card / dungeon room in the deck:


| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (9 total ratings) |
| Author | ROLLINKUNZ! |
| Genre | Role Playing |
| Tags | Board Game, Dungeon Crawler, Exploration, Fantasy, Generator, maps, Procedural Generation, Tabletop, Tabletop role-playing game |
| Content | No generative AI was used |
Purchase
In order to download this inky dungeon generator you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Community Copies
Support this inky dungeon generator at or above a special price point to receive something exclusive.
Community Copy
Thanks to the generosity of The DUNGENERATOR: Series 2 backers, a number of free community copies are available! Feel free to claim one if you can't currently afford a copy, no questions asked. Enjoy!
Development log
- DUNGENERATOR and DIE in a Dungeon physical versions now available!Apr 08, 2026
- DUNGENERATOR: Series 1 web browser version now available!Sep 04, 2025
- Added room prompts, TableTop Simulator module, and a print-and-play tuck box!Oct 18, 2022
- Added black and white PNGs for virtual tabletops!Aug 17, 2022












Comments
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Can i get a copy or access to the room prompts? I purchased a physical copy of the cards but only just found out about the room prompts. TIA. Woody
Of course! Please contact me here and I'll send them to your email:
http://rollinkunz.com/contact
I got this through a bundle, printed at home, and I very much like the style and simplicity.
Would love to see a greater variety of shapes/room types in a future series, like dead ends that come from the long edges of the card or tiles where the "previous room arrow" points back to a long edge.
I don't quite understand, but I'm interested! Could you please try to explain further?
Sorry I wasn't clear. The top and bottom edges of the card are short edges. The left and right edges of the card are the long edges.
On every card, you have that arrow that points "to the previous room", which is always at the bottom of the card when viewed on screen.
Similarly, all the "dead end" cards always have an entry point that leads to the bottom edge of the card (when viewed on screen).
I was trying to suggest that if the arrow sometimes pointed at the left or right side of the card, or the dead end's entry/exit lead to the left or right of the card ("a long edge"), instead of always the bottom, that would increase the variety of layouts.
Hmm. I'll test this out, but I think it mostly leads to more dead-ending. I do like to introduce a new mechanic to the dungeon generation for each Series, though, so we'll see! :D
Wondering if anyone is willing to provide a community copy of Series 1 (obviously open for Series 2.
Depending on the generosity of the backers for the latest DUNGENERATOR KS, there may indeed be more community copies incoming! :)
thanks. Didn’t know about the KS. Looking.
Here it is:
https://www.kickstarter.com/projects/rollinkunz/the-dungenerator-die-in-a-dungeo...
I bought both series 1&2 through Kickstarter but I don’t have access to series 1. Can you help?
Sure, just send me a message here: https://rollinkunz.com/contact
Hi, its possibile to have a community copies?
Hi there! Itch never sent me a notification about this, so apologies for the late reply. If you're experiencing financial hardship and want a copy of any of my stuff, reach out at https://www.rollinkunz.com/contact and we'll figure it out! :D
Hi, i got the dungeonerator series 1 as a present, but who bought it didnt know about the room prompts, is there a way to get the pdf for me to enjoy it ? ( I have photo of the product so you can check i have it )
Absolutely! Please send me an email at rollinkunz@gmail.com and I'll send you an Itch key! :)