I'm really enjoying this. I'm playing it on my Steam Deck through Steam Play/proton. It has a weird ratio, almost 4:5. Is there a command line to force a screen resolution? The deck is natively 16:10 or "800p" (1280x800).
Never could get into other games like this, but the hand drawn art is excellent. I'm already a fan of these goblins. I need some art assets so it doesn't look like blank grey rectangles on Steam.
I went ahead and made some myself and added the game to Steam as a non-Steam game. And added as custom artwork so they don't have empty grey boxes in my Steam library.
Oh, yeah. Here's a screen shot of what it's doing to the screen. On my laptop the edges aren't cut off. But my laptop has a standard 1080p screen. The Steam Deck is 800p.
The true goblin wars! I really liked it! The only thing missing I think is just some more visual feedback on the stuff happening around the shaman, maybe stuff like:
- A visual indicator for the recruitment radius, like a circle under the shaman?
- Some visual feedback on which goblinos are currently under your control, maybe some sparkles like in the staff on each of them or something
- An indicator for how many gobiinos you can recruit, or how many you currently have out of a max amount
- Some indication for when they lose the will to follow you, I died a couple of times looking for my fellow goblins that stopped following me not realizing I had a green one chasing me :(
But yeah the art and sounds are already incredibly well made. It is a bit addictive too! Just needs some more of that game feel juice!
Great feedback; thank you! It absolutely needs more juice (we've got a list of planned tweaks and features a mile long). The "following" indicators are a great idea! (For now, try pressing 'V' so you can read their wee minds :D )
Thank you for taking the time out of your day to peek at the alpha demo of Goblins Never Die! We'd love to hear your feedback as we continue to develop this little goblin-battler. BEGIN THE TRIALS OF GOBOGONGO!
← Return to game
Comments
Log in with itch.io to leave a comment.
I'm really enjoying this. I'm playing it on my Steam Deck through Steam Play/proton. It has a weird ratio, almost 4:5. Is there a command line to force a screen resolution? The deck is natively 16:10 or "800p" (1280x800).
Never could get into other games like this, but the hand drawn art is excellent. I'm already a fan of these goblins. I need some art assets so it doesn't look like blank grey rectangles on Steam.
Thank you for your feedback! We will work on Steam Deck support, as well as a standard resolution configuration interface.
I went ahead and made some myself and added the game to Steam as a non-Steam game. And added as custom artwork so they don't have empty grey boxes in my Steam library.
You can find them here.
Oh, yeah. Here's a screen shot of what it's doing to the screen. On my laptop the edges aren't cut off. But my laptop has a standard 1080p screen. The Steam Deck is 800p.
Looks like a great game. Before I download, is this game compatible on iPad and iPhone?
Thanks,
Bob
Just PC right now while we test and work on the core, but the next step will be mobile and other platforms!
The true goblin wars! I really liked it! The only thing missing I think is just some more visual feedback on the stuff happening around the shaman, maybe stuff like:
- A visual indicator for the recruitment radius, like a circle under the shaman?
- Some visual feedback on which goblinos are currently under your control, maybe some sparkles like in the staff on each of them or something
- An indicator for how many gobiinos you can recruit, or how many you currently have out of a max amount
- Some indication for when they lose the will to follow you, I died a couple of times looking for my fellow goblins that stopped following me not realizing I had a green one chasing me :(
But yeah the art and sounds are already incredibly well made. It is a bit addictive too! Just needs some more of that game feel juice!
Great feedback; thank you!
It absolutely needs more juice (we've got a list of planned tweaks and features a mile long). The "following" indicators are a great idea! (For now, try pressing 'V' so you can read their wee minds :D )
Thanks for playing it! Definitely some helpful notes here. Appreciate it!
Thank you for taking the time out of your day to peek at the alpha demo of Goblins Never Die! We'd love to hear your feedback as we continue to develop this little goblin-battler. BEGIN THE TRIALS OF GOBOGONGO!